Monthly Archives: September 2013
If you’ve considered licensing an existing, published song for your game, be sure to check out this interesting post about one game developer’s experiences:
So I thought it would be really cool to license a known pop song for the trailer for our upcoming game Spellirium. I realized there would be a cost involved, of course, but since I’m trying to run a legit business, I didn’t just want to snake the song and throw the trailer up on YouTube. That’s not cool.
Be sure to read the full post for an interesting insight into the challenges and obstacles of music licensing.
Sometimes, it’s simply easier to go with royalty-free music, or, best of all, bring a great composer in for some custom music for your game.
Posted by Asbjoern on September 19, 2013 - Contact
Game music tips game music licensing, music licensing, royalties —
Leave a comment